Domain Conquest | ODIN:VALHALLA RISING
ODIN:VALHALLA RISING Game Guides
Domain Conquest

Domain Conquest is a content where you compete your guild members skills with other guilds warriors to conquest a certain area of the field.


You can conquer or destroy Domains through extreme combat,

Securing and defending camps with your guild members and allied guilds is a crucial part of the battle against other guilds.


■ Contents

1. Domain Conquest Schedule

2. Domain Camp Info

3. Domain Conquest Guidelines and Rules

4. Battle Process Overview

5. Conquest Benefits



1. Domain Conquest Schedule

- A new season will start on the first day of every month, and all conquest status of the Domains will be reset.

SchedulePhaseDetails
The 1st of every month
The end of former seasonThe season will end and conquest status of the Domains are reset.
· Every Domain will be changed to unoccupied camps.
The start of a new seasonUp to 3 guilds can declare war against an unoccupied camp


2. Domain Camp Info

◈ Camp

- You can check each world's camp conquest status on the Map(World Map).

①  Camp List: The camp list of the world.

② Camp Info: The conquest status of each camp.

③  Camp Hunting Grounds and Conquest Rewards: You can check the camp's hunting ground and first-time conquest reward, or declare war against the camp.


◈ Guild Camp Info

- You can check the occupied camp's occupation points and occupation buffs at the Guild Info.

① Camp Info: The status of the occupied camp.

② Occupation Points Gained for the Day: occupation points gained for the day for each of the camp's hunting ground.

③ Available Occupation Points: Available occupation points and accumulated occupation points.

④ Occupation Buffs and Enhancement: You can activate or enhance occupation buffs with occupation points.


! Guilds that do not have a occupied camp cannot check or enhance occupation buffs

! The occupation buff benefits are applied for World contents, but camp abandon or occupation buff enhancement will not be available.

! If a guild is disbanded due to prolonged inactivity, the occupied camps of the guild will be automatically abandoned.



◈ Domain Camp Locations

- Camps at certain locations of each world is available for conquest.

WorldArea
Jotunheim
Southern Moorlands
Idunn's Garden
Primeval Battlefield
Evil Dragon's Lair
Frost Gorge Entrance
Harpy's Nest
Fanged Giants' Lair
Void Canyon
Nidavellir
Blizzard Snowplains
Graverobbers' Fort
Screeching Plains
Andvari's Smithy
Howling Cliffs
Dvergr Settlement
Alfheim
Moonrest Woods
Bear Forest
Infernal Woods
Void Plains



3. Domain Conquest Guidelines and Rules

◈ Guidelines

- Declare war on a camp located in the world and conquer it through combat.

PhasePhase Details
Phase 1
Declare War
War Declaration Time: 14:00–24:00 daily
Declaration Recharge: Every Monday / 2 Charges
Phase 2
Conquest Preparation
Up to 3 guilds can participate to occupy an unclaimed camp.
If a camp is already occupied, 1 Vs 1 Domain Conquest will take place.
Phase 3
Domain Conquest
Once the battle begins, offense and defense switch depending on flag control until the match ends.
Phase 4
 Domain Conquest End
The guild holding the flag at the end wins the camp.

! You can only declare war on one camp per declaration.

! Only guild leaders of level 3 or higher guilds can declare war.

! You cannot cancel a war declaration once made, and declarations are not allowed outside the designated time.

! You cannot declare war on an unclaimed camp that your allied guild has already declared on, and alliance requests cannot be accepted or declined once the Domain Conquest begins.


◈ Basic Rules of the Domain Conquest

- You may declare war on a camp to either capture, destroy, or move your guild camp there.

- During designated times, unoccupied camps allow multiple declarations, up to 3 guilds total.

- Once war is declared on an occupied camp, a 30-minute prep phase precedes the Domain Conquest.

- If your guild already holds a camp, you can either destroy another guild’s camps or move to the camp.

! While a war declaration or occupation battle is in progress, guild content such as guild join, application acceptance, leaving guild, and guild disband is disabled.


- When a camp is under a declaration of war, you can check the name of the guild that declared it.



4. Battle Process Overview

◈ Conquest Start

- An unoccupied camp can be declared on for 20 minutes from the time the first declaration is made.

· Up to 3 guilds can declare war on a single unoccupied camp at the same time.

· After the declaration period ends, a 10-minute preparation phase begins before the Domain Conquest starts.

· You cannot declare war on an unoccupied camp that an allied guild has already targeted.

- Declaring war on an already occupied camp initiates a 30-minute preparation period.


◈ Domain Conquest Process

- Once the Domain Conquest begins, players can interact with the base's flag for 10 minutes to take control. The roles of attacker and defender will switch based on the current control status.



! Characters occupying the flag are marked with a special effect and appear on the Perimeter Scan list.

! If only one guild declares war on an unoccupied base, a Camp Guardian will appear when the occupation battle begins.

! Flag interaction is prioritized over counterattacking other players when you are near the flag.


- Death during a Domain Conquest between participating guilds does not result in XP loss.

! However, if you are not part of a participating guild or die to a field monster, you will lose XP.



◈ End of Domain Conquest

- Successfully capturing a camp will activate an 8-hour protection period during which no wars can be declared.



! If a camp is not captured within the designated time, the occupation attempt will fail.

! If the Domain Conquest ends abnormally, the battle and declaration attempts will be restored.

! Each guild may only occupy and own one base at a time.



◈ Surrender

- If a guild declares war on your occupied base, you can transfer its ownership by pressing the [Surrender] button in the camp info tab.


- When surrender is confirmed, the camp will be transferred to the guild that declared war.

- Surrendering resets both the occupation buff level and occupation points.

- Surrender is available during all phases of the Domain Conquest.



◈ Domain Conquest Results

- At the end of the conquest, a battle results screen showing players’ contributions will pop up.

- Tapping the Result Details on the right side of the results screen lets you view combat logs and rankings of all players involved.



◈ Domain Conquest PK Handling

- Guilds engaged in the Domain Conquest will be marked as hostile to each other until the Domain Conquest ends, and Brute and Butcher status will not be applied.

- PK during the conquest will not be tracked or recorded between guilds and will return to normal status once the Domain Conquest ends.

! Players already marked as Brute or Butcher will retain their debuffs and remain traceable with Track Butcher regardless of the Domain Conquest.



5. Conquest Benefits

◈ Occupation Points

- At the start of each season, guilds that first occupy an unclaimed camp will receive a set amount of occupation points.

- Defeating monsters in the hunting grounds of your guild’s camp will grant occupation points.



◈ Occupation Buffs

- Each camp in the world provides a different occupation buff.

- At the start of each season, occupation buffs are reassigned randomly based on the world in which the camp is located.


- Example of occupation buff relocation rules

· The occupation buff from the Southern Moorlands base in Jotunheim during Season 1 could be assigned to Idunn's Garden in Season 2.

· Buffs originating from Alfheim will not appear at bases in Jotunheim after the season resets.


! If your guild abandons or loses the occupied camp to another guild, the occupation buff will be deactivated, and all buff enhancement levels and occupation points will be reset.

! When relocating to another camp, occupation points and buffs will be reset.

! Only the guild leader can activate or enhance occupation buffs.