DEVELOPER NOTE 2023.01.16 | eversoul
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DEVELOPER NOTE 2023.01.16

[Soul Balance Adjustment]

 

Hello Saviors,

I'm Kim Cheol Hui, PD of <Eversoul>.

 

We'd like to deliver the 19th January patch and the Soul Balance Adjustment that will be applied in advance.

 

We plan to constantly adjust the balance of the Souls that are evaluated as performing poorly and underperform compared to strategic intention. Even if it is one of the subjects in this balance adjustment, it doesn't mean that this is the final completion of the balance adjustment of that Soul and we will continue to conduct additional adjustments if it hasn't met its target standard.

 

In the case of Souls that are not included as one of the subjects in this balance adjustment, based on the level up state of Keepsake, Artifact, Level or its high utility in battlefronts and other contents to decide on whether there is a need to collect some more information about Souls that have a capacity to grow.



Flynn

  • The effect duration time of the main skill <Mmm, Gun Powder!> is changed from 10 seconds → 12 seconds.
  • The effect that is added at the 3rd level of the Main skill <Mmm, Gun Powder!> is changed from 'Remove all debuff' → 'Status effect immunity during the skill'. (it is not immune to other debuffs than status effects.)
  • The information about the Mana recovery increase effect of the normal attack is written in Passive skill <Better Alone!>.

(The speed of Flynn's normal attack is slow but the Mana recovery rate is 70% more)

  • Passive Skill <Better Alone!> that increases Mana recovery by 70% will also apply to Sub Skill <Take This!> too.

Normal attack damage for Passive Skill <Better Alone!> is changed from 110%/115%/120% → 100%/110%/120%

 

Increase of mana recovery is applied to sub skill <Take This!>, due to balance adjustment of passive skill <Better Alone!>. For the basic attack, there was no explanation given on it of its effect that increased the mana recovery. But, due to Flynn's. characteristic, the explanation on basic attack's mana recovery increase effect has been added to the skill tooltip

 

Flynn is a Ranger that has a very specific combination to activate her passive and reach her own peak for causing a high amount of damage. However due to slow attack speed, by the time that she activates her Main Skill, the battle is already in favor of the enemy side.

 

It has been addressed by include <Take This!> into the passive of increasing Mana recovery so that she can activate her skill quicker than before. Additionally, when reached level 181 she will get CC immunity to protect herself from harmful effects such as Charm and Stun.



Soonie

  • Fixed the balance of sub skill <Spiral Shield Dance>.

- Shield amount changes from 16% / 18% / 20% of Max HP → 18% / 20% / 22%

- DEF increase effect is additionally changed from Level 3 → Level 2 and 30% Physical/Magic resistance increase effect is also added.

  • The ATK reduction effect duration of sub-skill <Zero-Range Bombardment> changes from 6 sec → 8 sec.
  • The level that the ATK reduction effect of main skill <Onboard Crossfire> added is changed from Level 3 → Level 2.

 

Instead of being a solo tanker, Soonie is a Soul developed to take damage with other melee Souls, and increase the sustain of melee Souls and her own survival by using powerful recovery increase passive.

 

However, because the effects that boost individual survival ability are set at high levels, it is difficult to view the performance at first. Therefore, the added skill level to some effects are lowered by one step and the defensive performance of sub-skills has been improved to compensate for the lack of survival ability when being targeted by enemies.



Mica/Seeha

  • Change the action pattern for Seeha and Mica to first use sub skills <Stroke> and <Mic Check> before normal attack.
  • Effect of Mica and Seeha's passive skill <Soprano Harmony> and <Alto Harmony> change from increasing ATK, DEF to Increase ATK, Physical/Magic Resistance.

 

We have adjusted the action pattern for Seeha and Mica to improve skill efficiency. We are aware of the potential damage caused by this strict combination. However, due to the powerful performance of Beasts type, we will proceed carefully in this balance adjustment.



Clara

  • Remove the knockback effect of sub skill <You Should Not Steal>.

 

We have removed the knockback effect so that Clara will no longer become the target of burst fire while chasing the enemies. However, the stun effect will be maintained.



Linzy

  • Stun Effect of active skill <Avenging Sword> was adjusted from Level 3 → Level 2.

 

Linzy is a well-known Assassin whose powers are dependent on the Synergy of Keepsake, Artifact, and Team Combinations. Instead of further increasing her performance, we decide to adjust her early game stage instead where her Main skill get additional effect faster.



Renee

  • Stun effect of the main skill <Machine Gun Punch> was adjusted from Level 3 → Level 2. Additionally, Stun duration increases from 3 sec → 4 sec.
  • Mana decrease effect of Level 1 Sub skill <Shockwave Punch> changes from 800 → 1200. (Unchanged for Level 3.)
  • Increase the skill effect of passive skill <Gear Up>.

- ATK increase from 29% / 32% / 35% → 32% / 35% / 38%

- Evasion increase from 29 / 32 / 35 → 32 / 35 / 38

 

Renee with the right combination, she can exert powerful ability, we have adjust the skills and improved her passive to perform better in the early game



Erusha

  • Mana recovery from passive skill <Spinning Chakra> increase from 600 / 700 / 800 → 1,000 / 1,250 / 1,500
  • Main skill damage <Dance of Svarga> increase from 200% / 220% / 240% → 220% / 240% / 260%
  • Ultimate skill damage <Dancing for Nirvana> increase from 220% / 240% / 260% → 260% / 280% / 300%
  • Change action pattern to first use sub skill <Indra's Radiant Sphere> before normal attack.

 

Erusha is the Soul that specializes in interrupting by constantly apply stun to the target with its quick skill cooldown rather than dealing great damage amount. However, it is judge that the current damage amount is too low that outweigh her intended strength. Therefore we increased her ability to generate Mana as well as skill damage amount. Moreover, we have changed the action pattern in order to enhance the capacity of the passive skill.



Nini

  • Normal attack range increases from 5m → 7m.
  • Main skill range <Yin Yang Bagua Zhang> increased from 6.5m → 11m.

 

Due to the short range of normal attacks, the range of her main skill and normal attack have been increased to compensate for combinations that are difficult to apply, such as Petra passive <Fickle Grave Keeper>.




Eversoul hopes that all Souls can be flexibly applied in various combinations through strategy without any Souls being ignored. We will continue to adjust the balance in the future to achieve this goal.

However, please note that we are approaching this issue with caution because sudden balance adjustment can generate new problems.

 

Thank you.



<Eversoul> PD

Kim Cheol Hui